heres the video. the items collide just fine (collision shape both rectangle and circle) but after a while they start FLOATING. as if colliding with invisible objects. very strange, take a look:
Im pretty sure that's a human error rather then a bug It seems that you have more actors in the scene (invisibles) that has a collision rules with the visible actors Check your collision rules again.
The second possibility is gravitation or acceleration or the combination of both, also check those rules too.
I say that's probably a human error cause I have LOTS of collisions in my project and I don't see the anomalies you show.
Another thing worth mentioning is, how big is the collision area as oppose to the graphics associated with the actor?!
Nope. It's not a human error. As far as I can tell anyways. I have zero invisibles. I'm going to lower the amount of actors being spawned to see if it helps
Hey man , Found your problem.. see this screenshot:
See those black squares ? those are your actors called "poofFranken" they have a rule to collide with the "pumpkins" actors , delete that rule and your problem should be solved. Also , another suggestion , iv'e noticed that you spawn the particles effect , and thats fine if you choose to do it that way , but make sure all those spawned actors will have a rule to destroy them self after about 3 seconds . ________ when "Self.Time" is Greater than 3 destroy _______________ This way you dont build up too much RAM of unused actors .
Cheers. Roy.
P.S Dont want to say "i told you so" but.... i told you so ... its a human error >-
this was a teammates error. thanks for finding it. i assumed he listened to my instructions so therefore i "knew" it wasnt' a human error.
nice trick using the "opaque" on the actors.. i should of thought of that. u learn something new everyday thanks for noticing the particle not destroying either. i gotta tell you this is why i prefer to work alone sometimes
funny thing is, this app isn't even a major app (i do those ) but this ghost bouncing thing was kinda ironic (halloween and all that) and pretty mind boggling lol thanks again dude.
Comments
It seems that you have more actors in the scene (invisibles) that has a collision rules with the visible actors
Check your collision rules again.
The second possibility is gravitation or acceleration or the combination of both, also check those rules too.
I say that's probably a human error cause I have LOTS of collisions in my project and I don't see the anomalies you show.
Another thing worth mentioning is, how big is the collision area as oppose to the graphics associated with the actor?!
Roy
Roysadaka (at) gmail (dot) com
Cheers
Roy.
Found your problem.. see this screenshot:
See those black squares ? those are your actors called "poofFranken" they have a rule to collide with the "pumpkins" actors , delete that rule and your problem should be solved.
Also , another suggestion , iv'e noticed that you spawn the particles effect , and thats fine if you choose to do it that way , but make sure all those spawned actors will have a rule to destroy them self after about 3 seconds .
________
when "Self.Time" is Greater than 3
destroy
_______________
This way you dont build up too much RAM of unused actors .
Cheers.
Roy.
P.S
Dont want to say "i told you so" but.... i told you so ... its a human error
nice trick using the "opaque" on the actors.. i should of thought of that. u learn something new everyday
thanks for noticing the particle not destroying either. i gotta tell you this is why i prefer to work alone sometimes
funny thing is, this app isn't even a major app (i do those