Anyone get approved for Mac desktop game web published with GS 10.0 ?
Just want ask dose anyone get approved for a Mac app published with Web use GS10.0 I have a game published with GS 10.0 and I get rejected from apple because the name ..
Comments
"The app name to be displayed on the App Store does not sufficiently match the name of the app when installed on Mac OS X.
iTunes Connect Name: the Night of Aphids!
App Name when Installed: Output4"
when I check the app in the .pkg the name has really changed to something like "OutputXXX",
don't know if it's a bug on GS 10.0 or web publishing.. here is the picture
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Thanks!
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my package name is output37.app etc...
then for sure my app is rejected for this reason?
and no one has fixed it? i think that we should wait for
a fix update
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@SaladStraightShooter - tagging you so you notice this.
So if i well understand the problem of the name
will be fixed in the next release?
and the Apps with this problem will be rejected by Apple for sure?
I all ready publish three apps with that problem; what do you suggest
me to do? i only can reject tese apps.
i'm italian i didn't get it.
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I also tried with the 0.94, it compile my game fine, but when I try to load the app it crashes on application loader! there is a problem with the icons! I think the icon now should be only 1024x1024 and 0.94 does not allow you to use resolutions higher than 512x512...uff...
So i concluded, the 0.10 does not work for sure i have the problem of the changed name !
And the 0.94 version does not allow you to load an icon to 1024x1024 so you can not load the game with application loader!
Yesterday I did the license for Mac Appstore I have 20 games ready and I can not post them! please help GS fix soon this problem!
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(@SaladStraightShooter - I'd like me badge, please, captain!)
anyway i think:
if we opening manually the .pkg and rename the name changed? and then submit to Apple? so for example if we rename Output64.app in Mygame.App it might work?
but how to unpack the pkg files and after repack it?
I try but i think it's impossible to do; what we can do is waiting for a GS update.
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@pinkio75
It's true. First there was an issue in late July where Apple stopped accepting apps that weren't sandboxed, even if you were updating an existing app. GS didn't support that until .10. Then in .10 there is this issue... not to mention the fact that on many (all?) Mountain Lion systems you can't even sign your app.
I've had customers complaining about a bug now for months... the bug was simple to fix but I haven't been able to publish the update.
Fingers crossed that GS fix this issue with next update...
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Yes, but we how to rename the name changed?
i think is impossible for us...
but GS Team could you create a tutorial where indicated
how to rename the name changed?
Please Please Fix this problem soon!
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maybe there is a way to rename the file?
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My latest submission to the mac app store was rejected for the same reason as above - "app name when installed: Output 18" .... see below.... any idea as to when this will be resolved? Rather frustrating... publishing to the mac app store has been broken for a while. And we're loosing revenue...
Also bare in mind that its taking almost 5 weeks for a review on the mac app store... so even when a fix is issued it'll take over a month for our feedback...
Many Thanks
James
I'll be submitting my first mac app soon so would be good to know...
Looks like the mac version will be delayed.
Completely ridiculous that Mac App Store publishing has been broken for this long.