Using Tables to Store Game.Attributes
Building a game, having performance issues.
I want to tackle these issues if I can before I add anymore to the game.
I use tables pretty extensively, but it dawned on me that I may be doing it wrong.
Performance wise, what is best practice?
Loading data from tables into game.attributes
OR
Calling data from tables directly into the actor using the data
I have dynamic bullets, they seem like they need game.attributes
same with shields and armor...
but should I be loading everything else into other types of attributes?
I want to tackle these issues if I can before I add anymore to the game.
I use tables pretty extensively, but it dawned on me that I may be doing it wrong.
Performance wise, what is best practice?
Loading data from tables into game.attributes
OR
Calling data from tables directly into the actor using the data
I have dynamic bullets, they seem like they need game.attributes
same with shields and armor...
but should I be loading everything else into other types of attributes?