Using Tables to Store Game.Attributes

3itg3itg Member, PRO Posts: 382
edited September 2012 in Working with GS (Mac)
Building a game, having performance issues.
I want to tackle these issues if I can before I add anymore to the game.
I use tables pretty extensively, but it dawned on me that I may be doing it wrong.

Performance wise, what is best practice?
Loading data from tables into game.attributes
OR
Calling data from tables directly into the actor using the data

I have dynamic bullets, they seem like they need game.attributes
same with shields and armor...
but should I be loading everything else into other types of attributes?
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