Texted Based Adventure
Hey guys,
been a long time since I've been on these forums, and even with school and summer stuff, GameSalad, and game making in general, have been in the back of my mind. For a long time Ive been playing retro games, specifically the old Infocom games, like Zork, and have been wanting to bring those back, without taking fifty-five years to hard code all of "brains" of the computer, and GameSalad is (I think?) the perfect way to do it.
So, two questions. 1) Is a text based adventure something that is even doable in GS? I mean, can it have the same level of depth that games like Zork had? and 2) Would you guys even be interested in buying games like that?
Thanks for even reading this, means alot![:) :)](http://forums.gamesalad.com/plugins/emojiextender/emoji/twitter/smile.png)
-Jamwithno
been a long time since I've been on these forums, and even with school and summer stuff, GameSalad, and game making in general, have been in the back of my mind. For a long time Ive been playing retro games, specifically the old Infocom games, like Zork, and have been wanting to bring those back, without taking fifty-five years to hard code all of "brains" of the computer, and GameSalad is (I think?) the perfect way to do it.
So, two questions. 1) Is a text based adventure something that is even doable in GS? I mean, can it have the same level of depth that games like Zork had? and 2) Would you guys even be interested in buying games like that?
Thanks for even reading this, means alot
![:) :)](http://forums.gamesalad.com/plugins/emojiextender/emoji/twitter/smile.png)
-Jamwithno
Comments
I think that it would easily fit in one scene with tables. These games fit in 32k and less computers from the 1970s and 1980s. I'm working on a point and click adventure with lots of text right now (about 95% done). Have you watched the 'Get Lamp' documentary? It's very good if you are into text adventures. Also check out http://www.ifcomp.org
Again thank you LuckyLurcher