Been years since I've used flash ( at school, don't have a license myself), but Its not an dedicated animation tool like Toon Boom and Anime studio is. But I've seen skeletal animation plugins for flash. Last time I checked, the cheapest version of Toon Boom did not have IK animation, some thing that Anime Studio has.
Remember that Adobe has killed flash and are phasing it out in favor of HTML 5. I also have Anime studio and for the money I would recommend it. I would by the pro version as it can pull in color non vector art and convert it to a vector to be manipulated.
That's probably irrelevant to this discussion, though. Presumably, the OP is asking about the animation tools in Anime Studio v Flash. Flash is still perfectly viable as an animation tool (and CS6 has introduced admittedly limited HTML5 export - something bound to evolve in future versions). It is, however, particular, and clunky. I still animate with Flash, but it annoys me. I've not used Anime Studio (yet). Toon Boom I prefer, even though it too has its quirks, and the pro software is very expensive.
It is one software area where there is no established industry standard. I think that's principally because there are so many different requirements for so many different forms of animation.
correct me if im wrong but for animation in flash you cant rig your character with bones,so therefore you have to separate all the limbs to animate your character,which i think looks lifeless mostly,whereas the others you can add bones and move your characters limbs freely
Not for animation. And if thats all you're going to use it for, you're throwing a lot of money out the window. Flash is powerful, but not as an animation tool.
The character wizard feature in Anime Studio might be useful for GS users with little drawing and animation experience:
i prefer flash because it has the bone tool and its much easier to use (imho). plus ive been using it for years now so thats another reason i favor it, u know?
Someone who has worked with flash whole life and currently working with anime studio, I would say both. Use flash to draw your characters, the drawing mode of anime studio is not catchy enough if you have been using flash for a decade. It takes time to adjust.
for Animation : Anime studio always first choice.
Currently I am creating my game Art in 3D then rendering and animating in 3D with post effects in photoshop and after effects, so I do not need any of these but for vector graphics yes anime studio any day.
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Last time I checked, the cheapest version of Toon Boom did not have IK animation, some thing that Anime Studio has.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Roadmap for Flash runtimes.
That's probably irrelevant to this discussion, though. Presumably, the OP is asking about the animation tools in Anime Studio v Flash. Flash is still perfectly viable as an animation tool (and CS6 has introduced admittedly limited HTML5 export - something bound to evolve in future versions). It is, however, particular, and clunky. I still animate with Flash, but it annoys me. I've not used Anime Studio (yet). Toon Boom I prefer, even though it too has its quirks, and the pro software is very expensive.
It is one software area where there is no established industry standard. I think that's principally because there are so many different requirements for so many different forms of animation.
A good Yahoo Answer summary.
For Actor frame-by-frame anims for GS, I'd recommend Toon Boom Studio, on balance.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
The character wizard feature in Anime Studio might be useful for GS users with little drawing and animation experience:
Not sure I'm that keen on their implementation, mind. But they are there.
for Animation : Anime studio always first choice.
Currently I am creating my game Art in 3D then rendering and animating in 3D with post effects in photoshop and after effects, so I do not need any of these but for vector graphics yes anime studio any day.