How to Make our Games Work with the iPhone 5
Would we have to change the camera and scene size, do we have to wait for an update from GameSalad, or will it be just like publishing for android where we don't have to change anything? Also, if there is an update needed, when will that update be available?
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I assume they will publish a new resolution with the next release, but honestly, it's just a bandage, it's time for a true universal app, or at least the ability to through logic to determine what device we are running on so we can use code to manually adjust for screen resolution.
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I never placed Universal Binaries high on my priority list, but the time has come for it to get some much needed attention.
- Alex
It's super easy (but not sure if this will work after publishing):
Rule if attribute (Devices/Screen/Size/Width or Height (depends on your game orientation)) is 480 (old iPhone):
Here put rules to change scene size, actor's positions, graphics, etc.
And second rule:
Rule if attribute (Devices/Screen/Size/Width or Height (depends on your game orientation)) is 568 (iPhone 5):
Here put rules to change scene size, actor's positions, graphics, etc.
@jonmulcahy do you think that could work?
That would work perfect, but would still require you to publish separate iPhone and ipad apps. if we had the ability in the project to determine what device (or at the very least, the screen resolution), then we could publish a single 'universal' app and it would be up to us to program it correctly. I think this could possibly be a quickish task on their end, until true universal support came in that didn't require user planning.
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