Collision point when jumping from orbit to orbit

AFMAFM Member Posts: 5
edited September 2012 in Working with GS (Mac)
Hello

My problem is this:

I am working with the template tshitbooth orbit, and I managed to jump from one orbit to another but when collides appears where you want and not at the point of collision and can not find the solution

This is the code that is written:

100 * cos (-200% self.Time * 360) + game.sunX
100 * sin (-200% self.Time * 360) + game.sunY
vectorToAngle (game.sunX - self.Position.X, game.sunY - self.Position.Y)

I'm from Spain and I use google translator. sorry for the translation.

Regards and thanks

Comments

  • AFMAFM Member Posts: 5
    Here is the video of the project in which I have the problem

  • AFMAFM Member Posts: 5
    nobody knows how to do it? If you do not fix the problem I can not continue

    Greetings and thanks
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