How to make a chain attack score?
Hello everyone,
I found myself a little problem here, i want to make a chain attack to create a bonus score.
Example: Everytime i defeat enemy, and i defeat the next one within 2 second, i want to create a "chain attack" attribute. And every time i defeat another enemy within 2 second from the last one i defeated, i want to make the "chain attack" to continue.
And if after 2 second i didn't defeat any enemies the "chain attack" cut off. How to do that?
Any help would be appreciate![:D :D](http://forums.gamesalad.com/plugins/emojiextender/emoji/twitter/grin.png)
(Sorry my bad english)
I found myself a little problem here, i want to make a chain attack to create a bonus score.
Example: Everytime i defeat enemy, and i defeat the next one within 2 second, i want to create a "chain attack" attribute. And every time i defeat another enemy within 2 second from the last one i defeated, i want to make the "chain attack" to continue.
And if after 2 second i didn't defeat any enemies the "chain attack" cut off. How to do that?
Any help would be appreciate
![:D :D](http://forums.gamesalad.com/plugins/emojiextender/emoji/twitter/grin.png)
(Sorry my bad english)
Comments
inside your enemies have
change attribute game.chainattack to game.chainattack+1
in a seperate actor have a rule
when game.chainattack=1
timer after 2 seconds change attribute game.chainattack to 0
when game.chainattack=2
timer after 2 seconds change attribute game.chainattack to 0
when game.chainattack=3
timer after 2 seconds change attribute game.chainattack to 0
when game.chainattack=4
timer after 2 seconds change attribute game.chainattack to 0
etc
just make sure that the highest number for your chainattack has a ≥ next to it else it wont reset.
eg;
when game.chainattack ≥ to 4
timer after 2 seconds change attribute game.chainattack to 0