Slingshot Ball Drops if gravity above 40. How do i stop

hzappshzapps Member, PRO Posts: 173
edited September 2012 in Working with GS (Mac)
ALoha,

I am using a slingshot to fling a ball and when I apply the gravity which should be probably 300-400, if it goes above 50 the ball falls as soon as I initiate the scene. How Do i prevent the ball from falling as the scene comes on and before it is flung?

Thanks
Mike

Comments

  • gamewizard99gamewizard99 Member, PRO Posts: 67
    You could do something like if ball collides with slingshot change attribute slingshot y velocity to 0.
  • ironDanironDan Member Posts: 148
    Are you using GRAVITY in the scene attributes? If so, I would set the gravity in scene to zero and use an accellerate rule in the actor that is the ball. Then you just need to determine at what y axis on the screen you want your ball to accelerate down and you should be good.
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