Image Importing to GS issues still no matter what I do.
I am developing a game for my final project for school which the due date is right around the corner and having same art issues. Am hoping someone could help. I created some character images in illustrator and made my animations in flash and exported them out as png's. I brought all the png's into photoshop and changed their ppi to 72 ppi. I also set the image sizes to double what I would want them to be in GameSalad for resolution independence. I also made sure that the image sizes were a divisible of 4. I thought I had done everything correctly but when importing into GameSalad they are not as crisp and clean as they should be. Fuzzy edges and some blurriness to it. Please if someone could please help me out with maybe what I am forgetting to do or not doing correctly. Thank you so much in advance!
Thanks,
Killerpenguins
Thanks,
Killerpenguins
Comments
What happens if you...
create a new photoshop file, sized 256X256, or 512x512, go to file and place one of your images that looks blurry into it.. now export for web and devices making sure it is PNG 24 with transparency ticked.. then import into your gamesalad and view...
http://www.deepblueapps.com/Deep_Blue_Ideas_Ltd./PNG_Image_Inspector.html
oh wait, there's a catch, last i checked they haven't updated it to be compatible with GS 0.10 .. it's always been part of my work-float before publishing anything.