Image Importing to GS issues still no matter what I do.

KillerPenguinStudiosKillerPenguinStudios Member Posts: 1,291
edited September 2012 in Working with GS (Mac)
I am developing a game for my final project for school which the due date is right around the corner and having same art issues. Am hoping someone could help. I created some character images in illustrator and made my animations in flash and exported them out as png's. I brought all the png's into photoshop and changed their ppi to 72 ppi. I also set the image sizes to double what I would want them to be in GameSalad for resolution independence. I also made sure that the image sizes were a divisible of 4. I thought I had done everything correctly but when importing into GameSalad they are not as crisp and clean as they should be. Fuzzy edges and some blurriness to it. Please if someone could please help me out with maybe what I am forgetting to do or not doing correctly. Thank you so much in advance!

Thanks,
Killerpenguins

Comments

  • TechNoirTechNoir Member, PRO Posts: 117
    I suspect its something to do with exporting your images from flash..

    What happens if you...

    create a new photoshop file, sized 256X256, or 512x512, go to file and place one of your images that looks blurry into it.. now export for web and devices making sure it is PNG 24 with transparency ticked.. then import into your gamesalad and view...
  • ultimaultima Member, PRO Posts: 1,207
    edited September 2012
    when you export from illustrator or flash, often times weird 1 pixel width will be added to it from time to time, i've been using these programs for a long time and have not understood why they do that (probably has to do with anti-alias) it usually doesn't cause any problem, but in GS it makes the image blurry. go to deep blue apps website download the image resizer application it'll have an option that you can check to automatically correct all the images in your project file.

    http://www.deepblueapps.com/Deep_Blue_Ideas_Ltd./PNG_Image_Inspector.html

    oh wait, there's a catch, last i checked they haven't updated it to be compatible with GS 0.10 .. it's always been part of my work-float before publishing anything.
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