The PlayHaven Network - Your Experience & Advice
osucowboy18
Member Posts: 1,307
Hi everyone,
I have been seriously debating on whether or not to put PlayHaven into one of our new apps, and then making the app free instead of charging a dollar for it. GameSalad has made several claims stating that a lot of developers are making upwards of $1,000 a month per app with PlayHaven, and I was wondering just how many developers that is.
So, please post your experience with PlayHaven's network below. Please include topics such as the name of your app, its price, where ads are placed and how often they are shown, and (if you so choose) how much revenue you have generated from each PlayHaven-enabled app! With the New Releases page gone from the new App Store, making our apps free might be one of the few ways remaining to still get a large number of downloads from the start. But would adding PlayHaven be the right way to monetize these free apps now?
Also, one of the main hurdles keeping myself (and many others I'm assuming) from publishing an app with PlayHaven is the fact that we don't have a solid reporting system yet, so we are forced to wait several months before we know if our PlayHaven app was a success. @SaladStraightShooter, could you possibly shed some light as to where we are with the PlayHAven reporting system?
- Alex
I have been seriously debating on whether or not to put PlayHaven into one of our new apps, and then making the app free instead of charging a dollar for it. GameSalad has made several claims stating that a lot of developers are making upwards of $1,000 a month per app with PlayHaven, and I was wondering just how many developers that is.
So, please post your experience with PlayHaven's network below. Please include topics such as the name of your app, its price, where ads are placed and how often they are shown, and (if you so choose) how much revenue you have generated from each PlayHaven-enabled app! With the New Releases page gone from the new App Store, making our apps free might be one of the few ways remaining to still get a large number of downloads from the start. But would adding PlayHaven be the right way to monetize these free apps now?
Also, one of the main hurdles keeping myself (and many others I'm assuming) from publishing an app with PlayHaven is the fact that we don't have a solid reporting system yet, so we are forced to wait several months before we know if our PlayHaven app was a success. @SaladStraightShooter, could you possibly shed some light as to where we are with the PlayHAven reporting system?
- Alex
Comments
A couple notes. Playhaven has already built an incredible analytics/reporting system for its services. I think one possible solution, if GS is working directly with Playhaven, is for GS to acquire a Developer ID number for everyone utilizing Playhaven (we can even fill out our own forms to acquire it), so that we can log into Playhaven ourselves and look at our own reports. This should be relatively straight forward, since Playhaven can already track which app is producing what income. However, I feel the glitch here is that GS is scraping money off the top of Playhaven ads for free users, and are not inclined to share any details of such agreement. Well, I don't really care what your agreement is with Playhaven, and its not as if free users need access to that info anyways. If Pro users are getting the full Playhaven payout (as was suggested), then it shouldn't be any trouble to give us our own access to Playhaven reporting.
Tip #1: Let Pro Users acquire their own Playhaven account, and utilize whatever developer ID GameSalad is already using to track app activity to allow Pro Users to see and use Playhaven's already established reporting system. This way, GameSalad doesn't have to reinvent the wheel, and users are happier. This happiness occurs even if payments are still delayed, because its the only way we can gauge the value of the service.
Tip #2: If GS users can see ACTUAL results from Playhaven, more users will be inclined to use it. Right now, Playhaven isn't much of a selling point for a pro account, because there's no info. Give us access to Playhaven's awesome reporting, and I'm sure you'll see more Pro subscriptions.
Tip #3: Please, PLEASE don't introduce more monetary partners with the same convoluted reporting issues. I really do want more options when it comes to monetary partners, but whats the use if I can't tell if they work?
We really appreciate that you've given us a car GS, but please provide the speedometer, fuel gauge, mirrors, and the windows necessary to drive it effectively.
Thanks
How many people do manage to sell the games for even 0.99 cents now days?
so the only option is to get the free model and use advertising options.
now I find that even that is not trustworthy, people are making money but there is no report system from playheaven through GS?
What about iAds? that has reporting system?
How exactly game designers here are making money or its just a gamble that one of your games will get lucky and give you few thousand dollars?
I launched an app a few days ago and find it disheartening that i can't see ANYTHING indicating if Play Haven is even working.
These arguments and requests have been repeated multiple times and I am feeling even self conscious writing this again. No one in their right mind signs up to a service that allows no feedback or stats.
However if someone has made a $1000 in a month tell me now and I will sign up!
I use PlayHaven for about 4 months now i have confirmed my earnings for the months of June and July, and they are good, for me PH is more profitable than iAd.
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If you prefer PM them to me and I will happily share my iAds results as a reciprocation of info?
I sent you a PM.
Bye
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@LiquidGameworks: I completely agree! If GameSalad would just set up a good reporting system, I would happily use PlayHaven. If PlayHaven already has one set up, I don't see why it should be a big deal for GameSalad to either pull data from their system, or give pro users access to their reports from PlayHaven's side. Maybe @SaladStraightShooter could provide some insight on this?
- Alex
No i don't receive it, but in October 2012 i will receive payement for June 2012.
in November 2012 i will receive payement for July 2012 etc
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Now I'm waiting for the payment in October for June they could arrive after 90 days.
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Then GS wouldn't be able to skim their 20-30%...
After 4 games with integrated playhaven and NO reports for months (still haven't received June's "report") I'm dumping GS.
I'm about to release a new game - and am thinking of trying Playhaven.
Are you guys happy with Playhaven results? And if so is anyone willing to share any results - or PM me any average figures?
I've had 2 good payments with playhaven, i using it on 30 games,
but the last 2 payments are less than iAd,
and there is no any way to view the official reports of playhaven...
I'm very frustrated by this system
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It's a shame to hear your payments have dropped. It's very difficult to know what to do without any real data - and a shows big flaws in the way GS have implemented it...
on the other hand, has an option PlayHaven "maining list" would be very interesting to be able to access it, to pick our own network of customers, and so we can report new releases ....
I hope that GS resolve this issue very soon...
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May - July - 1601 Impressions $26.17 Revenue from Playhaven
August - 478 Impressions $10.33 Revenue from Playhaven
September - 54,784 Impressions $325.49 Revenue from Playhaven
October - 32,345 Impressions $7.07 Revenue from Playhaven
These all looked about right until October which is suspect. So I will say definitely worth implementing partially. You don't want a User to get annoyed with your ads though. Problems include lack of consistency, lack of reporting, three month delay in getting Reports.
I don't understand why GS does not give us a direct access to playhaven dashboard...
I can't know what my game is more profitable than others; how many impressions it made as
so i think that this method is not professional.
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It sounds like a leap of faith - but we don't have many more options.
@pinkio75 - in your experience how do think iAd compares to Playhaven overall?
beginning ph was really good and more profitable than iAd, now for me has fallen! and is less than iAd.
For my experience certainly iAd is better than ph and it's more complete,
with iAd i have a dashboard where I can see all my earnings and which game
are more profitable.
so overall, iAd is superior than PH
PH perhaps it would be better if we could have direct access to daily reports,
I've said too many times.
Anyway PH it's a good alternative.
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Based on this I think I'll explore the iAd option then.
Cheers