So what do we do now? Developing for the iPhone 5 or iPhone 4

AppFueledAppFueled Member Posts: 308
edited September 2012 in Working with GS (Mac)
I have a few questions. I realize their may be no definite answers now but we can discuss.

1) Should we design our next game for the iPhone 5 or 4? I understand that Gamesalad is not updated yet for iPhone 5 but when it is, how will a game designed for the iPhone 5 look on an older device like an iPhone 4? Will some of the game be cut off? Or, will the binary have versions for both phones?

2) For how long will Apple accept submissions for older devices? I'm sure there will be a time that Apple will cut off submissions for older devices to encourage people to buy the new screen size. Maybe not for a year? or 2? Maybe sooner than later?

3) Are you going to update your apps for iPhone 5 that are already on the store? Or not worry about it?

Comments

  • lycettebroslycettebros Member, PRO Posts: 1,598
    IMO:

    1. iPhone4. You are in the hands of GS on this one. When and what they release may mean you can make iPhone5 material but at the moment you have no real option. In fact GS will need to make the next release compatible with iOS6 and SDK 4.5 and this is a big ask - my fear is they will not (hope I am wrong).

    2. Yep. Will not be long. I think by the end of the year.

    3. Yes. Have no choice really if they will remain in the game...although there is no mad rush as yet.
  • paulofuertespaulofuertes Member Posts: 24
    you could just change the screen size to a custom one -in the main scene (in this case, the iphone 5's screen size) and maybe start from there?
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    I wouldn't worry it's not like your EA games... Just be patient there aren't that many iphone 5s out there yet. Gheezzz
  • 3xL3xL Member Posts: 676
    Personally I wouldn't worry about it. I only half an inch of a difference anyways so if u decide to fix the dimensions it shouldn't take too long.
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