How many hours does an average game take

Team6LabsTeam6Labs Member Posts: 541
edited September 2012 in Miscellaneous
What are the time frames for getting a game developed in hours including graphics, sound, etc. How long would a quality game take? How much time do you work on your games?

Thanks

Comments

  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    Few months, with average 60 hours each week.
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    Depends. Some games can take a week, some can take a year. @tshirtbooth was cranking out a game a month for this entire year as a personal goal.

    On average, the 3 games I have, took about 3 months each, but this latest, I have been working on since January. I'm a procrastinator at times, and probably could have gotten this game out in 3 months, but I'm trying to get better, and trying to make quality games that are worth playing more than once. So here I am 9 months into it.

    I work on graphics all the way through production, even up to the day I submit. Music and sounds take less than 1 day for me, with an occasional sound effect addition along the way here and there. Game mechanics takes about a week for the main functions. And minor scripting (things like navigation) also goes on up until the day it's submitted, sometimes.

    It's different for everybody. We all do things differently.
  • POMPOM Member Posts: 2,599
    edited September 2012
    A good game takes a lot of time to make, mostly about 3-5 months, but it can even reach a full year of development .
    But not hours, far away from it.
    I work on my current project for 13 months now.

    Good luck!
    Roy.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    I finished my first game in 6 weeks. That's about the fastest. I had one that took a year.
  • quantumsheepquantumsheep Member Posts: 8,188
    This might be of interest:

    http://slim.chrishecker.com/index.php?title=Please_Finish_Your_Game&redirect=no

    The main thrust of the article/talk is that games *should* take time to fully explore the game mechanic being used.

    They guy even sites someone who makes games very quickly and produces a lot of cool 'experiments' but argues that he'd like to see the ideas expanded upon rather than just thrown up on the web as minimalist explorations.

    It's worth a look.

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • dmilinovichiiidmilinovichiii Member Posts: 620
    I've made one game that took me only a few days when I had a stroke of inspiration although I made the app free and it was more of something for the Entertainment category. The game I'm currently working on has been in progress for almost 7 months and I would say that I'm only about two thirds done with it. It could easily take until late November.

    So I would say that your average game probably takes from 3 weeks to 6 months. Some will go longer and some will be shorter, but that is my best guess at an average.
  • TechNoirTechNoir Member, PRO Posts: 117
    I spend 3-4 Months,, that is the best I can do.. at least 25% of the time could be spent polishing the finished game..
  • goliathgoliath Member Posts: 1,440
    As the comments said above, it all depends. If you farm some of the work out (either the programming, music, art etc) it may help speed the process up a bit. There are also a TON of different templates/full games you can purchase that will help you big time as well.


  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
    edited September 2012
    ABE has been in dev for about 8 weeks. It's almost done, maybe a week out. I work 5 days a week, 2 hours a day.

    In total I expect ABE to be no more than 100 hours of total dev time, or 2.5 work weeks.

    I find it more productive to work short time spans because all the distraction in life really get my brain solving issues I run into in the game development, artwork changes, or game mechanics. I usually store the ideas in my head until I decide they are keepers. Then when I get back to work I jot them in my notebook.
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