How many hours does an average game take
Team6Labs
Member Posts: 541
What are the time frames for getting a game developed in hours including graphics, sound, etc. How long would a quality game take? How much time do you work on your games?
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On average, the 3 games I have, took about 3 months each, but this latest, I have been working on since January. I'm a procrastinator at times, and probably could have gotten this game out in 3 months, but I'm trying to get better, and trying to make quality games that are worth playing more than once. So here I am 9 months into it.
I work on graphics all the way through production, even up to the day I submit. Music and sounds take less than 1 day for me, with an occasional sound effect addition along the way here and there. Game mechanics takes about a week for the main functions. And minor scripting (things like navigation) also goes on up until the day it's submitted, sometimes.
It's different for everybody. We all do things differently.
But not hours, far away from it.
I work on my current project for 13 months now.
Good luck!
Roy.
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http://slim.chrishecker.com/index.php?title=Please_Finish_Your_Game&redirect=no
The main thrust of the article/talk is that games *should* take time to fully explore the game mechanic being used.
They guy even sites someone who makes games very quickly and produces a lot of cool 'experiments' but argues that he'd like to see the ideas expanded upon rather than just thrown up on the web as minimalist explorations.
It's worth a look.
QS :
D
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
So I would say that your average game probably takes from 3 weeks to 6 months. Some will go longer and some will be shorter, but that is my best guess at an average.
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
In total I expect ABE to be no more than 100 hours of total dev time, or 2.5 work weeks.
I find it more productive to work short time spans because all the distraction in life really get my brain solving issues I run into in the game development, artwork changes, or game mechanics. I usually store the ideas in my head until I decide they are keepers. Then when I get back to work I jot them in my notebook.