Reducing RAM theory (try it out)
So I was thinking of ways to improve performance. I was told that having prototypes increase ram usage. Not sure if that's gamesalads main issue with ram (having prototypes everywhere) since I'm no expert in this field.
However, does ram build up with image size? actor size? The actor amount in scene?
I tried testing a way to try reducing ram intake. Here is what I did:
Kept the scene at iPad landscape BUT SHRUNK THE ACTORS so that I can make the whole level inside a scene of 1024x768. Normally I would expand the scene to like 2500x1500. But this way I can keep the scene smaller and still be able to put everything I need in it by shrinking the actors smaller and shrinking the CAMERA SIZE to about 480x320. Therefore Giving the gamer the illusion that its a big level while reducing ram impact.
Basically put:
small scene + small actors + small camera
Also this way you can use smaller image files for retina displays since you are shrinking the actor, thus, lowering game size (and ram usage).
I got mixed results. And sometimes, depending on the image detail on the characters I built, they would appear very jagged.
Has any one tried this? Or something similar? Does anyone want to volunteer to give it a go? That would be great.
However, does ram build up with image size? actor size? The actor amount in scene?
I tried testing a way to try reducing ram intake. Here is what I did:
Kept the scene at iPad landscape BUT SHRUNK THE ACTORS so that I can make the whole level inside a scene of 1024x768. Normally I would expand the scene to like 2500x1500. But this way I can keep the scene smaller and still be able to put everything I need in it by shrinking the actors smaller and shrinking the CAMERA SIZE to about 480x320. Therefore Giving the gamer the illusion that its a big level while reducing ram impact.
Basically put:
small scene + small actors + small camera
Also this way you can use smaller image files for retina displays since you are shrinking the actor, thus, lowering game size (and ram usage).
I got mixed results. And sometimes, depending on the image detail on the characters I built, they would appear very jagged.
Has any one tried this? Or something similar? Does anyone want to volunteer to give it a go? That would be great.
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