Adhoc not working anymore!!

KumiiKumii Member, PRO Posts: 30
edited September 2012 in Working with GS (Mac)
Hey guys,

I have created a game that originally seemed to work on both GSViewer and Adhoc. I went back to it to modify some graphics. I wanted to make the lettering a little more crisp. When I completed the app and published it, it no longer worked on my iPad3. The load screen appears then the game crashes. The game does however work when using GSViewer.
I'm not sure what the problem is? Could someone please help me with this issue?

Best Answer

  • tenrdrmertenrdrmer Posts: 9,934
    Accepted Answer
    It could be the problem if you messed up the graphic names. For example "image.png" "Image.png" and "image.PNG" are all seen by GameSalad as the same file. But in an adhoc on the device its 3 different files. So make sure you didn't mess any of that up.

    Also if you loaded a bunch of larger images you may just be crashing the device based on the RAM usage. What are the numbers the viewer is giving you?

Answers

  • MarkOnTheIronMarkOnTheIron Member Posts: 1,447
    Also you may want to try to republish it. In my experience it may happen that the file get corrupted in the process and publishing again may fix it.

  • KumiiKumii Member, PRO Posts: 30
    Currently I am using iOS6 and Xcode 4.5. I upgraded it because of this issue. Still even after the upgrade I am still experiencing the same problem. Honestly I didn't change any file names of coding. I just overrided a few png files with better graphics. I am wondering if the file is getting corrupted in the process. Does this happen alot? My game is 19.1mb.
  • KumiiKumii Member, PRO Posts: 30
    uptimistik,

    Come to think of it. I may have a couple of image names with spacing. I will have to check when I get home. You'll have to excuse me I'm new to the whole gamemaking experience, but could you explaing what would be the problem if the image names had spacing? It's weird because it has worked before with the same file names.
  • KumiiKumii Member, PRO Posts: 30
    Are you using iOS 6? Xcode 4.5? Does your image names contain any spaces, have u modified your XML files by changing the files from png to jpg.?

    Come to think of it. I may have a couple of image names with spacing. I will have to check when I get home. You'll have to excuse me I'm new to the whole gamemaking experience, but could you explaing what would be the problem if the image names had spacing? It's weird because it has worked before with the same file names.
  • SingleSparqSingleSparq Member Posts: 1,339
    Also try deleting the adhoc for your device before moving the new one to it. Some times that helps.
  • gamesfuagamesfua Member Posts: 723
    I'm fairly new to all of this to, but stupid question... is your provisional profile of the app still up to date? Maybe it's something as easy and miniscule as that.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    If the game outright crashes it sounds like you have bad code somewhere in the scene it's crashing on. Did you recently delete a attribute ? If it was used as part of a rule it can mess things up
  • KumiiKumii Member, PRO Posts: 30
    The game works on GSViewer but not on Adhoc. I'm not sure if it's the coding that's the issue.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    The game works on GSViewer but not on Adhoc. I'm not sure if it's the coding that's the issue.
    GSViewer is a lot more forgiving than adhoc. it's not surprising that it works in the viewer and not in adhoc, that's pretty common.

    check your code, I'd be willing to bet that's were the problem is.
  • KumiiKumii Member, PRO Posts: 30
    The game works on GSViewer but not on Adhoc. I'm not sure if it's the coding that's the issue.
    GSViewer is a lot more forgiving than adhoc. it's not surprising that it works in the viewer and not in adhoc, that's pretty common.

    check your code, I'd be willing to bet that's were the problem is.

    Thanks. I will check the coding. I should also add that the game did work up until I decided to resize some graphics to make it look crisper. Could that be the problem?
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