Adhoc not working anymore!!
Hey guys,
I have created a game that originally seemed to work on both GSViewer and Adhoc. I went back to it to modify some graphics. I wanted to make the lettering a little more crisp. When I completed the app and published it, it no longer worked on my iPad3. The load screen appears then the game crashes. The game does however work when using GSViewer.
I'm not sure what the problem is? Could someone please help me with this issue?
I have created a game that originally seemed to work on both GSViewer and Adhoc. I went back to it to modify some graphics. I wanted to make the lettering a little more crisp. When I completed the app and published it, it no longer worked on my iPad3. The load screen appears then the game crashes. The game does however work when using GSViewer.
I'm not sure what the problem is? Could someone please help me with this issue?
Best Answer
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tenrdrmer Posts: 9,934
It could be the problem if you messed up the graphic names. For example "image.png" "Image.png" and "image.PNG" are all seen by GameSalad as the same file. But in an adhoc on the device its 3 different files. So make sure you didn't mess any of that up.
Also if you loaded a bunch of larger images you may just be crashing the device based on the RAM usage. What are the numbers the viewer is giving you?
Answers
Come to think of it. I may have a couple of image names with spacing. I will have to check when I get home. You'll have to excuse me I'm new to the whole gamemaking experience, but could you explaing what would be the problem if the image names had spacing? It's weird because it has worked before with the same file names.
Come to think of it. I may have a couple of image names with spacing. I will have to check when I get home. You'll have to excuse me I'm new to the whole gamemaking experience, but could you explaing what would be the problem if the image names had spacing? It's weird because it has worked before with the same file names.
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check your code, I'd be willing to bet that's were the problem is.
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Thanks. I will check the coding. I should also add that the game did work up until I decided to resize some graphics to make it look crisper. Could that be the problem?