In-App Purchase questions NEED HELP ASAP!

ahodge0821ahodge0821 Member Posts: 10
edited September 2012 in Working with GS (Mac)
So I am very close to publishing with Apple, but I need help with a few things. One: is it possible to set up a save attribute in my app purchase "success scene" to save consumable items the user just bought to make sure they are saved? Two: will apple reject my app if I do not have an "are you sure you would like to purchse" scene? Lasly, just in case I need to set up an "are you sure scene" does the app purchse behavior need to be in that scene instead of my store scene? How would I actually set up an "are you sure" scene?

THANKS!

Comments

  • cshmerlinggmailcomcshmerlinggmailcom Member Posts: 2
    edited September 2012
  • ShmirlyWhirlShmirlyWhirl Member Posts: 189
    Having the save attribute on the success scene should work, as it will come in to effect after the attribute has been changed. Just make sure to load the attribute on a loading/home screen, so it actually is the correct value upon playtime.

    As far as a confirmation screen, Apple takes care of that. They display a "Are you sure you want to make this purchase?" bubble.
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