thank you table!

ultimaultima Member, PRO Posts: 1,207
edited September 2012 in Working with GS (Mac)
actually thank you GS for table... it has been the uber most awesomest blow your brains out face melting feature by GS since GS.

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    It's great to hear, but why don't you give some specifics about what you were able to create or how it changed the way you designed apps, etc.?

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  • ultimaultima Member, PRO Posts: 1,207
    edited September 2012
    i find myself never using save/load again. and table for everything, able to save a billion values with a single save table command.

    also i find it very nice that you can reference table to each other, creating a network of references that automates everything... mostly to shorten the logic stack.

    well i guess in low level programming table itself is a powerful concept. essentially the whole computer storage system & OS is built on the idea of tables right... that's why i say it's the best feature yet. I hope they have some more of this rabbit up their sleeve.

    i guess comparing/searching table value, and also checking for null would be awesome addition.
  • kinzuakinzua Member Posts: 554
    yup.. tables are a boon... when i see GS i think of MS excel.. simple though u can do wonders with it..
  • 3xL3xL Member Posts: 676
    is tables really THAT much better than attributes? i haven't gotten around to using since I'm used to the ld fashion way. :/
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited September 2012
    Attributes have to be actively scanned ever FPS this can bog down your game. Table data is not scanned and are only pulled when needed. So storing variable data in a table boosts your games performance. I'm going to be addressing this in my next GS logic video.
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    My frustration is that tables are not supported by HTML5. I know that I am in the minority here, but I am trying to build leraning games that can be played in classrooms. So for that reason I have done very little with tables.

    Hopefully table support will come to HTML5 games soon!
  • kolabokolabo Member Posts: 240
    Tables have helped me cut down the number of scenes in my educational letter tracing game from 45 scenes to 5 scenes. HUGE increase in performance. It will be my first ipad game. Until now, I've mostly been using GameSalad for prototyping.

    @scitunes You're not alone in hoping for table support for HTML5. Like you, I also build for HTML5. Games that can be played in classrooms. So far, they've all been programmed the hard way, using code. Like you said "Hopefully table support," along with more screen size alternatives, "will come to HTML5 games soon! :)
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