Hi guys. Just a few questions on getting started.
Stryfe01
Member Posts: 146
I've started assembling a small dev team. All funded wih my own money. I'm hoping to be able to create my first game for under $5,000, with the hopes of making a small profit or just breaking even. here go the questions.
1) What equipment should I purchase besides a Mac?
2) What is the preferred graphics/animation software of this community?
3) What are you finding to be the average development time on your games?
4) Should I create my assets in high res textures in case I plan to port to iPad?
5) Are you guys having fun doing this?
Any information given would be helpful. Thanks in advance.
1) What equipment should I purchase besides a Mac?
2) What is the preferred graphics/animation software of this community?
3) What are you finding to be the average development time on your games?
4) Should I create my assets in high res textures in case I plan to port to iPad?
5) Are you guys having fun doing this?
Any information given would be helpful. Thanks in advance.
Comments
2) I use a PC for my graphics, and prefer Flash, Photoshop, Gimp, and good ol' paint.
3) It really just depends. If I'm making a level based game, probably around 2 months. If I'm making a pick up and play game, a few days of solid work.
4) I would definitely say so.
5) A great time! I do this as a well-paying hobby, as I'm also a full time student. I find myself wanting to do this rather than schoolwork. After all, I feel like this is preparing me for a future in game design more than trying to figure out assembly language
Good luck, and welcome to the boards!
I do more than fine with my Imac, currently a 24" with a second 19" monitor. I've got a 27" on the way! :-) You need at least 4 gig of ram with whatever you get. You really don't need anything else, unless you want to scan art or record audio... and even then, the mac is not bad.
2) What is the preferred graphics/animation software of this community?
Adobe Illustrator, Photoshop, Flash
3) What are you finding to be the average development time on your games?
I've done two apps with GameSalad, and a lot of that time was in learning, so it's hard to say. My first game was spread over a 2.5 month period. My newest was a personal project that I did on the weekends and evenings, probably about 80 hours.
4) Should I create my assets in high res textures in case I plan to port to iPad?
Yes. Today there are rumors flying about an iPhone HD coming later this year.
5) Are you guys having fun doing this?
Yes. It can also be stressful and frustrating.
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Tickle Stones http://itunes.apple.com/us/app/tickle-stones/id363484260?mt=8
Food Fight! (free) http://itunes.apple.com/us/app/food-fight/id352646643?mt=8
Good luck!
Varela
http://carlos.varela.com
http://idealius.com/blog/jobssearch
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Tickle Stones http://itunes.apple.com/us/app/tickle-stones/id363484260?mt=8
Food Fight! (free) http://itunes.apple.com/us/app/food-fight/id352646643?mt=8
Android for ex., other tools are better for design for PSP, XBox, Wii, etc.
"Keep simple!, but think BIG!" ; ))
Varela
http://carlos.varela.com
http://idealius.com/blog/jobssearch
I'm so excited. I just need to be patient I guess. I actually do plan on distributing a small game at first and then would like to make a platform action game with a good story for a mobile game, that can grow if it ever gets "remixed" for a larger platform.