Screen Rotation on GameSalad Viewer

jasonwhitejasonwhite Member Posts: 11
edited September 2012 in Working with GS (Mac)
Well I am currently working on a game that is in iPhone Landscape format. However when i test the game on the GameSalad Viewer, the screen just rotates from landscape to portrait. Can I check if my game will still have this problem after this game is officially published?

Answers

  • carlblanchetcarlblanchet Member Posts: 755
    If you did everything in your gs project to have it only remain landscape, it will be alright after it's published.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Make sure all you scenes are checked with both landscape.
  • MeaningfulGamesMeaningfulGames Member, PRO Posts: 171
    @jasonwhite I have this issue also. The right boxes are checked.
  • jasonwhitejasonwhite Member Posts: 11
    Tried to check both Landscape Left and Landscape Right under Scene -> Attributes -> Autorotate but still, when i preview at my ipod/iphone via GameSalad Viewer, it still rotates to portrait. Anyone has the same problem??
  • LiosStudiosLiosStudios Member Posts: 53
    I also had this problem but figured I would deal with it later. I realized that AdHoc testing is the way to go. It takes it little more time, but the results on how your game actually is, is a lot more accurate. When AdHoc testing it is really easy to select which way your screen can rotate, and which way it can't. So you don't have to go scene by scene and changing it.
  • old_kipperold_kipper Member Posts: 1,420
    This is a real problem in the viewer and I hope that is is addressed in the next update.
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    @old_kipper The viewer rotation issues first arose earlier this year, and we were told the viewer isn't "considered broken". So, in short, I wouldn't hold your breath about getting it fixed. If I'm using the viewer, I just make sure to hold it at the right orientation prior to testing. If I'm doing a game based on accelerometer, I adhoc it.
  • old_kipperold_kipper Member Posts: 1,420
    @liquidgamesworks I saw they don't consider it broken but I was working on a accelerometer controlled app the build times for adhocs to adjust settings and other elements has made going further sadly impractical.
  • arltmiralarltmiral Member, PRO Posts: 11
    I'm working on a accelerometer game as well. Sucks pretty much that you can't test it with the viewer :/

    I use the iOS rotation lock as a workaround.
  • SocksSocks London, UK.Member Posts: 12,822
    Sucks pretty much that you can't test it with the viewer
    What is the issue, I've not come across it before ? What happens when you try and test an accelerometer game in the viewer ?
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