Touching too fast?

Mr HansonMr Hanson Member Posts: 94
edited September 2012 in Working with GS (Mac)
Good day everyone

I have a problem which I need some help with. On my screen i have ten square actors placed in a row. They each have a rule that says if touched is true change image to redimage.
So working on Mac preview. I hold down left mouse button and go over it. It works but when I go faster, the speed a finger would go, it skips some. I can't test it on devices so I don't know if it would change or be the same. Can anyone help?

All the best
JonApp

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Yeah, test on a device is what I would do. But since you can't, see if you can get any friends or beta testers to try it out.
  • Mr HansonMr Hanson Member Posts: 94
    Thanks @Braydon_SFX

    However that is my problem at the moment. I don't have anyone to test it.

    I am half way through it and realized this issue so don't want to continue if this is an issue.

    Can anyone test it for me? Would help heaps!

    All the best
    JonApp
  • Mr HansonMr Hanson Member Posts: 94
    Hello all again

    Can some one test my problem for me please. Would be grateful.
    Thanks

    All the best
    JonApp
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited September 2012
    The GS viewer can be laggy and I'm sure it will work fine on device. Just a word of advice, I would never publish an app I haven't tested on a device.
  • Mr HansonMr Hanson Member Posts: 94
    Thanks @FryingBaconStudios

    I had an apple device but now I don't and decided not to get one again till I feel I have done enough of on the game that testing would provide enough feedback. I have always tested my games on devices because I do go for quality and not quanity.
    But that's good to hear about the gs veiwer being laggy.

    All the best
    JonApp
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    You could always install the GS viewer in the Xcode simulator and test that way.
  • Mr HansonMr Hanson Member Posts: 94
    Thanks @FryingBaconStudio

    I had forgotten about that. However testing on a device would give the real deal feedback so I will get a device sooner than expected.

    Also forgot to mention before but hood job and thanks for providing your logic vedios. Seem to learn a thing a two out if them every now and them

    All the best
    JonApp
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Thanks @FryingBaconStudios

    I had an apple device but now I don't and decided not to get one again till I feel I have done enough of on the game that testing would provide enough feedback. I have always tested my games on devices because I do go for quality and not quanity.
    But that's good to hear about the gs veiwer being laggy.

    All the best
    JonApp
    sounds like it's time to get a device :)
    you can also look at testflightapp, but you really need a device to test on. I don't use the viewer at all when testing. I do 100% of my testing via adhoc builds using test flight, it's the only sure fire way to get a good idea on how it's going to perform.
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Same here, I've never used the Viewer.
  • Mr HansonMr Hanson Member Posts: 94
    Thanks Guys @Braydon_SFX and @jonmulcahy

    So just to confirm, I have always tested using test flight on three devices when building a game. But recently I had a two week break because I no longer had my three devices.
    During this two week break I had an idea and started working on it and started to use the GS viewer on GameSalad. Found out my idea didn't work to well using a mouse and was in that mood of doing anything. I just needed to know if this would work on a device so i could continue or change the code. However I couldn't and thats why I asked if someone could. But no one did which is fair enough. So now I am waiting one more week before my new devices arrive so i can go back to testing :)

    So I do know how important testing is and thank you for pointing a few things out.

    Thanks all

    All the best
    JonApp
  • Mr HansonMr Hanson Member Posts: 94
    Just to update

    It works fine on device in case anyone was wondering. My thoughts were that when being touched on a device it recognizes it as touch and a finger has large touching area unlike a mouse point.

    Thanks for help

    All the best
    JonApp
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