Resolution Independence not working?
T8TRG8TR
Member Posts: 120
I'm using the Windows version of GS and I made a project with resolution independence checked. But when I import an image that's 640x960 it appears to be twice the size of the screen. I thought resolution independence was supposed to halve the resolution so it'd fit in the scene? I haven't used GS in awhile so I may just be making a dumb mistake.
Comments
Darren.
@deepblueapps you mean the size of the scene?
Sure Darren won't mind me answering this one: (the following is for Mac version of GSC but should be the same in Windows, in this respect, I think...): The following scenario might have happened to you:
Any images imported into a GSC file without RI on will come in at actual size, as you know.
If you then subsequently turn on RI, any other images brought in will be half length & width automatically, as you say it used to .... but not any images brought in before RI was turned on....as Darren says, you'll need to resize those manually.
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No, gyroscope. I have been stuck with this for hours over a period of two days! My test sample was a 2048X1536 background image imported into a gamesalad project set for iPad landscape with RI checked. Having RI on in the Windows version does not resize the images to 1/2! I even tried to create an actor first and size it to 1024X768 and then import my 2048X1536 image and placed it in the actor, and it automatically resize the actor to 2048X1536. I then was hoping that maybe if I got one started it would kick-in and resize the rest of the images. Unfortunately, no, nothing changed. So apparently if you're using the Windows version you have to manually resize every image. I welcome your assistance!
What was the resolution (the ppi) of this image ?