Weird Layering situation
So I have a guy flying in a jetpack. I have my smoke/fire as a separate actor.
I am Constraining the guy with the jetpack's X and Y position to a game attribute, and I'm constraining the smokes X and Y position to that game attribute.
So the interesting thing that is happening is that, when the smoke is layered on top of the jetpack guy, it's fine, but when I layered the smoke underneath the jetpack guy, it was offset by -20 pixels or so.
Weird right?
I am Constraining the guy with the jetpack's X and Y position to a game attribute, and I'm constraining the smokes X and Y position to that game attribute.
So the interesting thing that is happening is that, when the smoke is layered on top of the jetpack guy, it's fine, but when I layered the smoke underneath the jetpack guy, it was offset by -20 pixels or so.
Weird right?
Comments
A workaround could be to constrain the smoke actor to the guys position +20.
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