Dub Step Attack Pattern Theory
So I was listening to some dubstep today and it hit me.
Old school game bosses were so epic because they consisted of a variety of attacks but still maintained some sort of pattern, making it both difficult and easy at the same time.
Dubstep is put together in a similar fashion. When taken in parts it's erratic and disorganized, however as a whole it's just erratic behaviors arranged into large patterns. Just wondering to myself if boss attack patterns would benefit by having their timing and attacks structured off dubstep melodies. I think it would work splendidly.
Maybe when ABE is completed I'll work on putting a video of this being executed with and without the blueprint music overlapped.
I think I'm on to something. Removing the headache of complex attack pattern construction with a dubstep scaffolding!
Thoughts?
Old school game bosses were so epic because they consisted of a variety of attacks but still maintained some sort of pattern, making it both difficult and easy at the same time.
Dubstep is put together in a similar fashion. When taken in parts it's erratic and disorganized, however as a whole it's just erratic behaviors arranged into large patterns. Just wondering to myself if boss attack patterns would benefit by having their timing and attacks structured off dubstep melodies. I think it would work splendidly.
Maybe when ABE is completed I'll work on putting a video of this being executed with and without the blueprint music overlapped.
I think I'm on to something. Removing the headache of complex attack pattern construction with a dubstep scaffolding!

Thoughts?
Comments
-Max