Windows 8 apps publishing...it's a pity..
Hey everyone, I feel really let down after getting all excited about windows 8. All 3 of my best games don't work properly after porting over to windows 8 apps. I'm just letting off steam here. So if you share the same sentiment, or have a solution do chip in here.
sigh.
sigh.
Comments
the life of a developer i guess!
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All my games on Google Play
if you have a rule with more than one condition, it doesn't fire off. In my zombie heads game I have a rule that says if score is less than 1000, spawn 4 different types of heads. when score is between 1000 and 2500, spawn 6 different heads, when over 2500 spawn 8 heads.
Once the score goes higher than 1000 points the rules stop firing. If I switch the rule to be between 0 and 1000, it stops as well.
time to submit a bug!
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I have the same question
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My current game luckily enough works fine when ported over to Windows. The only thing I have noticed is that I use pitch shift within GameSalad, and the pitch shift did not port over to Windows. That's it. Just a simple pitch shift setting. I think the more complex a game is, the more likely you will have to go back and tweak some things.
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