??960x640 or 480x320 screen/camera size??
Mr Hanson
Member Posts: 94
Good day all
One thing that has gotten me a bit worried and confused is the camera/screen size of an iPhone game.
So I can be certain, which way are you meant to use for retina display?
We are currently have two builds of the game, one using 960x640 without the retina independence checked. And one 480x320 with retina independence checked.
Which do I choose or are they both wrong ? Can someone please explain!
All the best
JonApp
One thing that has gotten me a bit worried and confused is the camera/screen size of an iPhone game.
So I can be certain, which way are you meant to use for retina display?
We are currently have two builds of the game, one using 960x640 without the retina independence checked. And one 480x320 with retina independence checked.
Which do I choose or are they both wrong ? Can someone please explain!
All the best
JonApp
Comments
So the camera size has to be 480x320?
All the best
JonApp
http://forums.gamesalad.com/discussion/comment/309086/#Comment_309086
Thanks @carlblanchet for pointing that out, however because that was way back in April, has GS added the independence after that?
So I quess the question still remains.
All the best
JonApp
If you want some room offscreen for actors and such, then go into "Scene" and change the "size" to give you some working room. As long as you don't have an actor moving around controlling the camera. My current game is set up for Resolution Independence 480x320. Then i went in and changed the "size" to 480x640 so I can have the same space above the action for an area to house my offscreen actors, and such.