Is there a bilinear filtering bug in 0.10.0?
I'm getting a thin black line at the edges of my tile art.
Is this a bilinear filtering bug in Game Salad 0.10.0?
It looks like it to me.
I just upgraded, and what was working fine in 0.9.94 now has a thin black or grey line along the edge of my tiles when resizing the actor smaller or larger than it's actual pixel size.
Which often results from a bilinear filtering bug that samples off the edge of the image when resizing.
Anyone know a fix? Is this a known bug to be address in the next Game Salad?
- Murray
Is this a bilinear filtering bug in Game Salad 0.10.0?
It looks like it to me.
I just upgraded, and what was working fine in 0.9.94 now has a thin black or grey line along the edge of my tiles when resizing the actor smaller or larger than it's actual pixel size.
Which often results from a bilinear filtering bug that samples off the edge of the image when resizing.
Anyone know a fix? Is this a known bug to be address in the next Game Salad?
- Murray
Comments
I think I might be scaling my tiles to be uneven numbers in width and height, perhaps that's causing the problem?
So I've made it so that they're always an even number, and the black line along the edge of the actors has gone away.
Might have found a solution. I think if I floor() their PosX,Y coordinates, the black lines go away.
And by extended the size of the tiles so they overlap a lot. (I think the black lines are actually still there, I'm just covering them up with a series of rather annoying and un-optimal workarounds).
I think there's a bilinear filtering bug behind it all that should be looked into.
On the iOS Viewer (on iPod Touch 3 and 4), I have to increase the overlap to 4 pixels (at which point the images are obscuring each other quite a bit). And there's still one black line I can't hide...
PS: My project is not Resolution Independent.
http://forums.gamesalad.com/discussion/48825/really-bad-tiling-problem-with-mac-apps