The app GameSalad makes will not upload to iTunes!
IntelligentDesigner
Member Posts: 517
It works fine on my iPod, so I want to submit it, I try to submit the game.app you sent and iTunes says "file must be zip or ipa"
I compress the file and try to submit and iTunes says "binary does not contain .app"
This is driving me crazy why is it so difficult???
Help? Please???
I compress the file and try to submit and iTunes says "binary does not contain .app"
This is driving me crazy why is it so difficult???
Help? Please???
Comments
I am hurtin here... Cannot figure it out
a codeSignature folder
CodeResources
default.png
embedded.mobileprovision
engine32.luo
icon.png
info.plist
pkginfo
xraycards
xraycards.gameproj
resourcerules.plist XRayCards
What should i gdo different?
I used the publish button in GS, and GS sent me the xraycards,app
Then I zipped that when itunes told me "binary must be zip or ipa"
The app file has all the stuff I listed including the gameproj file although if you try to look at it in GS it is barren - the actors are there but with no graphics,...
I tell it on the Desktop, it tells me there is one there already
I tell it to replace.
It does.
The xraycards.app that GS creates has all the stuff I listed in it.
It made a zip with the folder in it like i said...
Right click, "compress"
now there is xraycards.zip with all that stuff in it, but no app in it...
Am I on the right track?
But please please please make a cup of tea, take big deep breath, and go look at the Wiki. There are excellent instructions there on how to submit to iTunes.
READ THEM CAREFULLY.
It's a pain, but you can do it!
Good luck!
QS
Edit: Oh, and just for future reference, try not to make duplicate posts if you don't mind. It makes things harder to find, clogs up the front page and you're never sure which thread to reply to!
Just sayin'
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
And it works just fine for me?
Sounds to me like a system issue.....
Did you make any recent system changes or apply the Apple 10.6.3 recently.
If so maybe your install is a little buggy, run the updater again and repair privileges etc....
Maybe do a diskwarrior scan, fix and repair as well if you have it in your toolbox.
Might be as simple as a corrupt .plist file somewhere.
Until you try to upload the binary. iTunesConnect says "must be zip or ipa"
So like a good citizen, I zip it.
I tried the mac right click/compress and I get a zip with lots of "stuff inside" (no app but lots of "stuff"). iTunes now says "no app in upload" I tried a zip app and get a zip file with the app in it, by itself (just like expected) and when I upload, iTunes says "no app bundle"
What is wrong? I've followed the steps carefully but still cannot upload...
Something is off, but can't pinpoint it....
What I would do is start over
Delete your provisioning profiles
Create a new App ID
Go into provisioning profiles, under distribution, create a new one, download and double click to install
Use the latest version of Gamesalad to publish your app and see what happens
I've tried all kinds of provisioning profiles. The one I am using when publishing is specific to this app.
If it DOES, then you are using the WRONG provisioning profile to upload to Apple.
That is the Development profile that you are using.
You need to log into the IPhone Development Center, click on the Provisioning Tab and then click on the DISTRIBUTION tab, NOT the Development tab. From that screen, make your Distribution profile.
You will generally need two provisioning profiles for each .app, a development profile so you can test the game through iTunes and a distribution profile for the App Store.
Ideally, to avoid confusion, you should name your profiles something like this:
yourgamenameDevProfile
yourgamenameAppStoreProfile
Then, when you publish your game through GameSalad, you must select the correct profile from the drop-down menu.
GS does not see them