Persistent Camera Border/Edge
Yo!
I'm having an issue I've never seen before, and wanted to check to see if anyone else has seen it.
So, I have a long scene at 960 pixels. My camera size is 320X480 (landscape). When I interpolate the camera origin to the right, there is a noticeable black line at the 480 pixel mark (the former edge of the original camera). I at first thought this was just GS acting up again, so I'd have to make my BGs overlap, but that didn't do it. When I remove all the images/actors, you can see a white line encircling the original camera view, and it is this line that appears black when layered with an image.
I've never seen this... has anyone else? It could be I'm doing something stupid, so any advice is appreciated.
I'm having an issue I've never seen before, and wanted to check to see if anyone else has seen it.
So, I have a long scene at 960 pixels. My camera size is 320X480 (landscape). When I interpolate the camera origin to the right, there is a noticeable black line at the 480 pixel mark (the former edge of the original camera). I at first thought this was just GS acting up again, so I'd have to make my BGs overlap, but that didn't do it. When I remove all the images/actors, you can see a white line encircling the original camera view, and it is this line that appears black when layered with an image.
I've never seen this... has anyone else? It could be I'm doing something stupid, so any advice is appreciated.
Best Answer
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SearleSama Posts: 108
Are you tiling the BG image? I noticed that tiled images in am actor will have a black line splitting them unless the size of the actor is some multiple of the images size. Also make sure your image center is on a whole number not with a decimal, that makes all the images come in crisp.
I had a problem similar to that where I was panning the camera across several BG actors they needed to touch in order to continue the image (like a storyboard). unless I had the left one overlapping the right it would show a blackline. I think its somehow related to the graphics features.
My only solution was the overlapping. (even still it messed up every once in awhile.)
Answers