HELP BIG BUG

panicqpanicq Member Posts: 27
edited November -1 in Working with GS (Mac)
Hi Ive make a game with game salad for the iphone. When i start the game i see le gamesalad screenshot down (the principal button of the iphone is on the left) but when the game start he display in the other position (button for the iphone at the right) all its revers. This pb is just in the last update.

Escuse me for my english.

Comments

  • beefy_clyrobeefy_clyro Member Posts: 5,394
    On each scene, go to scene attributes and there is a new checkbox called 'auto-rotation'. This is now set by default to be on one of the landscape versions, this is an upgrade for the ipad as that has to auto-rotate. if its for iphone go to each scene and make sure that the same option is ticked or you could try taking out the ticks on each scene.

    ipad games are the only things that need to auto-rotate and if you do portrait you need to select both portrait options, if its landscape, select both landscape options.
  • quantumsheepquantumsheep Member Posts: 8,188
    Your title made me think this:

    http://thearchnemesis.com/images/bug.jpg

    QS :)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • panicqpanicq Member Posts: 27
    ARG ITS HORRIBLE How to get the same thing that the other version??? Its dosent past

    Ps: ive the ecpress license
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    You need to look at the 'auto-rotation' on the scene attributes
  • ORBZORBZ Member Posts: 1,304
    How at all is this acceptable for backwards compatibility? Won't this break every existing game when loaded into the new version of GS?
  • betazerobetazero Member Posts: 39
    I brainstormed and made not only a fix but something that works pretty great for autorotate & accelerometer. It flips the controls backwards when the iphone/ipad is upside-down. Hope it helps you like it does me. It will also make the Apple people happy . It uses gravity to check which way the device is resting. Also I put a tilt angle toggle to adjust what angle you want the actor to be at rest in the Accelerometer X access

    Thanks,
    Betazero

    Here is the link to the project:
    http://gamesalad.com/game/play/51749
Sign In or Register to comment.