Those with Approved/Ready for Sale iPad Applications...

rebumprebump Member Posts: 1,058
edited November -1 in Working with GS (Mac)
...are you supporting all orientations with your app? How are you checking for orientation change? Just at the title screen or all throughout game play? If just at the title screen, what sort of results are you getting when they rotate after entering a non-title screen display?

I guess what I'm getting at is implementing this in an action oriented game. I see a lot of baseline positioning game attributes for points of reference, controller items, text, other indicators, etc....especially for stuff that is not on the left of the display.

Have you run into any issues? Any tips to share?

Comments

  • PhoticsPhotics Member Posts: 4,172
    I only have portrait modes enabled for Photics: Fireball. All I had to do was check two boxes... done.

    For "Photics: Revisions - Course Correction" I'm supporting all four modes. It's AWESOME! Basically, I just had to make the HUD liquid... in other words, adapt to changing screen sizes. That wasn't too hard either... just some basic math.

    I'm really impressed with GameSalad. There are some really advanced techniques that I'm doing, just by clicking/dragging a few boxes and entering a few equations.
  • alexxxhpalexxxhp Member Posts: 161
    approved today
  • adadoadado Member Posts: 219
    It rotates it for you. You just handle the positioning of X/Y given each screen size.
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    Just got the final approval - green dot ready for sale
    Only selected the two for the orientation i needed

    I.E. Landscape
    Supports both landscape options and has auto rotate for EVERY scene checked as supports those two as well
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