Windows GS table row limit?

TimeisMoneyTimeisMoney Member Posts: 2
edited October 2012 in Working with GS (Mac)
Is there currently a limit to the rows and columns in the Windows GS creator?

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    I believe it's 100....I think...Someone correct me if I'm wrong.
  • TimeisMoneyTimeisMoney Member Posts: 2
    Sigh, so if I want to make say a trivia game I am limited to only 100 questions?
  • JapsterJapster Member Posts: 672

    This is a crazy low limit! - I'm trying to hold level data, and getting the same problem, but I read that the Mac version has a HUGE limit - 10's of 1,000's of rows? - How far are we off the Windows release to bring it up to date with the Mac version please guys?

    This will mean a major headache re-thinking my levels storage, as I was going by limits I read for the Mac version, and expression-based pulling from 1 table is far easier?

    Cheers,

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    edited June 2014

    Hi @TimeisMoney & @Japster

    For the record, the latest version of GSC for the Mac is 999 columns or rows (and it did used to be 99 as the limit as well in the past)... all I can say there is surely the Windows version will match that at some time in the future...

    Not much help, I know; but with a trivia game with say, 1,000 answers, simply make your table with 10 columns, and every 100 rows, add 1 to the column to get the answer place...

    Straightforward enough to program- if you need more explanation, let me know.

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • JapsterJapster Member Posts: 672

    @gyroscope said:
    Hi TimeisMoney & Japster

    For the record, the latest version of GSC for the Mac is 999 columns or rows (and it did used to be 99 as the limit as well in the past)... all I can say there is surely the Windows version will match that at some time in the future...

    Not much help, I know; but with a trivia game with say, 1,000 answers, simply make your table with 10 columns, and every 100 rows, add 1 to the column to get the answer place...

    Straightforward enough to program- if you need more explanation, let me know.

    Thanks @gyroscope apologies mate - I never saw the reply before now, as kinda dropped GS for a bit due to the other issues I was having with it!...

    I did actually think of using sets of columns to store levels, but as it is, I'm finding following expressions in GS a real chore (unworkable expression window size, clunky, having to select the attribute instead of pasting and amending where needed), and I really didn't fancy doing this - though I'm assuming that at least GS update this ridiculously low limit (I mean, seriously? - how hard can this be to increase - surely it's just a figure that's been plucked out of the air, and can be increased with a very quick variable change?), then I may have to...

    My issue is that it's still only 100 columns, and if it had even been, say, 150, I could have stored a level per row - as it stands, I'd have to store bits of other levels in different column ranges of the same row, or split the level info across 2 rows - messy, prone to errors, hard to set up levels/visualise the data, maintain, and just plain crazy for the sake of a crippling limitation...

    What do you say guys? - can you possibly fix this limit for the next Windows release, or a nightly? :wink:

    Cheers...

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