Working with timers / Game performance.

AdamgoproAdamgopro Member Posts: 310
edited October 2012 in Working with GS (Mac)
ok so my last game had alot of timers and was seriously laggy on some devices so bad it just crashed on any device lower than iphone 4

my question is....

on my next game if i used less timers and perhaps more boolean attributes would this solve my problem?

and would it affect performance if i had alot!!! of boolean attributes on 1 actor? im just thinking they wont be activated all at the same time so i dont think it would be slow?

Comments

  • JuggerJugger Member, PRO Posts: 238
    Yes timers is bad, but alot global boolean attributes is bad too
    Try use self attributes
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