Working with timers / Game performance.
ok so my last game had alot of timers and was seriously laggy on some devices so bad it just crashed on any device lower than iphone 4
my question is....
on my next game if i used less timers and perhaps more boolean attributes would this solve my problem?
and would it affect performance if i had alot!!! of boolean attributes on 1 actor? im just thinking they wont be activated all at the same time so i dont think it would be slow?
my question is....
on my next game if i used less timers and perhaps more boolean attributes would this solve my problem?
and would it affect performance if i had alot!!! of boolean attributes on 1 actor? im just thinking they wont be activated all at the same time so i dont think it would be slow?
Comments
Try use self attributes