A very quick question about the Official Cross-Platform Controller Template...
This is a very quick question:
Are the graphics used in the Official Cross-Platform Controller Template optimized for retina displays? Also, out of my curiosity, are the graphics from other GameSalad-made templates retina?
I don't know how to find that out. I do have retina-capable devices, but I am not yet a paid Apple Developer to save the GS Viewer onto my devices.
Thanks for the help
Are the graphics used in the Official Cross-Platform Controller Template optimized for retina displays? Also, out of my curiosity, are the graphics from other GameSalad-made templates retina?
I don't know how to find that out. I do have retina-capable devices, but I am not yet a paid Apple Developer to save the GS Viewer onto my devices.
Thanks for the help
Comments
so how would i make the graphics retina?
wait, I dont get it? I mean it says in preview that its 72 pixels per inch. So my question is how many pixels per inch is a retina display/how to increase the pixels per inch.
You said "make it HD and divisible by 4". I understand the divisible by 4 part, but how to make the graphic HD?
Thanks
So my picture is 480 by 320, then i exported it to 960 by 640. Then in GS I had the actor as 480 by 320 although the graphic was at 960 by 640. So it should be a retina graphic now, even though I don't see a difference. @wickedsunny Am I correct?
But then how would I make the already included graphics (from the Official Cross-Platform Controller Template) retina graphics?
Ok, I think I get it now. Since my graphics are .svg, I can enlarge without loosing quality. So then if I want an actor that's 64x64, then I should make the graphics 128x128? Can I just use huge graphics, so i can easily resize the actors when I want? Or will that make my game slow?
Thanks