Post on Move vs Spawn
SingleSparq
Member Posts: 1,339
I searched but can't seem to find a post I saw on having actors off screen and call them into position (like a spawn) instead of using spawn - this is supposed to be better for rule heavy actors correct?
I find on my older ipod when a collision occurs and the two actors spawn from that collision there is a slight delay (probably from checking the rules on the newly spawned actors). If move is the best way, How do I go about that again (place actors off screen - set self x/y to constrain to global x/y attribute? something like that?
I find on my older ipod when a collision occurs and the two actors spawn from that collision there is a slight delay (probably from checking the rules on the newly spawned actors). If move is the best way, How do I go about that again (place actors off screen - set self x/y to constrain to global x/y attribute? something like that?