How large can a project really get before GameSalad starts becoming unstable?
Creator has the built in warning once a project gets past 20 MB and then another about inability to publish to the Arcade around ~150 MB. That said, what is everyone's real experience with large projects and any GS instability? I ask because I am in progress on a project right now that is over 150 MB and I seeing a lot of weirdness and instability with the GS Viewer (0.10 on iOS 6) where impossible things are starting to occur like actors simply disappearing at run time when certain interactions occur.
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gyroscope I am here.Posts: 6,598
I haven't had anything similar in my major project, and that is very large.... no idea what's going on with yours, sorry.....
I'm curious to know why you rejected answers from two members who both gave perfectly good replies; OK, they weren't answers to your question but still was stuff concerning their own projects as helpful info...""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
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ThinkingGarden Posts: 26
In case anyone wants to know the follow up, my investigation and troubleshooting have narrowed the actor crashing issue down to some code that uses a constrained variable in the time field of an interpolate behavior of that actor. It seems the constrained variable and the interpolate duration don't play well together. At least that is what I have found so far, but I am tweaking and retesting step by step to prove it for sure.
Now that I have changed the variable to be calculated once via a change attribute (not a constraint), it is no longer crashing!
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gyroscope I am here.Posts: 6,598
Good to hear, @ThinkingGarden :-) Glad you sorted the prob. relatively painlessly.""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
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tenrdrmer Posts: 9,934
I think I have seen a published game around 300MB come through game salad. Theres no limit to the overall size in regards to performance. The issue is if one scene is calling on all 300mb of assets at one time.
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Has anyone else seen this problem?
Ah, understood, that makes sense....
I really don't like the Rejected answer button but perhaps that's just me (not just for me but for other people too)...
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
All a bit vague, and my solution obvious – sorry – but difficult to say more without seeing the Rules and perhaps an image or two...
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps