Gravity affecting continuously pressed button
Apologize about my english.
I have started one project. I have read all excelent guides.
I´m testing one issue... when i use higher values of gravity, my player actor stoped after a few seconds.
If i use values of 250 for gravity then my player move w/o problems, but the jump style is very slowly.
What is the best way to solve that? I want a jump fast, but only have it with higher values of gravity (around 1000)
Im reading alot of things on that forum, and rules, if this is a bad section to post that apologize and move it please.
I have started one project. I have read all excelent guides.
I´m testing one issue... when i use higher values of gravity, my player actor stoped after a few seconds.
If i use values of 250 for gravity then my player move w/o problems, but the jump style is very slowly.
What is the best way to solve that? I want a jump fast, but only have it with higher values of gravity (around 1000)
Im reading alot of things on that forum, and rules, if this is a bad section to post that apologize and move it please.
Comments
Ok now to your issue.
Once you have your gravity level set where you want. Your jump has to be powerful enough to overcome that level. if your Gravity is 1000 your accelerate up speed might need to be 1050. Its just a value you will have to play with until you get the 2 fine tuned to where you want it.
I`m using Gravity as Accelerate dow behavior, but there is the problem
Sometimes, i open my project, and then when i jump my player doenst have gravity, but i have the correct value... maybe a bug?
I have used for acceleration a real number, w/o attribute for a game.
I have used your settings and now i have a fast system jump L-)
You are very good, thank you to much for that explained
And values for Friction and Max Speed help me alot :=)