Super fast question about Retina Display graphics...
gamesfua
Member Posts: 723
There's been a zillion posts on this but I'm still just a little confused. So here goes...
Is making a 512x512 graphic in photoshop and then scaling down by half (256x256) in my project, the exact same things as Resolution Independence?
That's all, many thanks!
Is making a 512x512 graphic in photoshop and then scaling down by half (256x256) in my project, the exact same things as Resolution Independence?
That's all, many thanks!
Comments
If you need to create a 256x256 actor, create a 512x512. Be sure to make sure to check the "Resolution Independence" in your project info. This will automatically resize and your images.
Hope this helps.
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
So in photoshop make your 512x512 image after import the actor will be 256x256.
Make sense?
When you check RI off on your project. What happens is your App Checks what device is being used to play the game. If its a retina display device it will display the full double the size art for all your actors. If it is an older no retina device the GS ill display images that have been scaled down during publishing. The purpose of this is nothing more than to save RAM and CPU usage on the older devices. You can actually just load high res image into your actors and publish without RI but what will happen is the older devices will have to load the larger images into the RAM eating up valuable space.
If you scale your image down and uncheck RI on your project your Retina devices will simply not be using the High Res Display. It will still look fine and everything just not quite as crisp.
Why are you wanting to manually scale the images yourself?
So no Doing a Save As will not affect your project. It just gives you an extra copy to try something out on before screwing up your main project file.
BTW- by now you must all want to strangle me. Hehe. Apologies. If you want to move on, no sweat. In my opinion you've all answered my question. That all said, I'm baffled by this test that seems to show me that it's displaying it at retina quality (at least on my device's gs viewer app). Thanks again as always and all of your phenomenal patience.