How do I make flashing text? Please help! So confused! :(
Hello,
i am brand new to game salad...
I have made an actor, which consists of text, and i want it to flash!!
I have tried all forums etc but i have never done game salad before and its so confusing![:( :(](http://forums.gamesalad.com/plugins/emojiextender/emoji/twitter/frown.png)
I would just like a long detailed tutorial on how to make a character flash.. ( Tutorial for dumb people )
It would help me sooo much..
I just want the character to flash every second..
Thanks,
Charles
i am brand new to game salad...
I have made an actor, which consists of text, and i want it to flash!!
I have tried all forums etc but i have never done game salad before and its so confusing
![:( :(](http://forums.gamesalad.com/plugins/emojiextender/emoji/twitter/frown.png)
I would just like a long detailed tutorial on how to make a character flash.. ( Tutorial for dumb people )
It would help me sooo much..
I just want the character to flash every second..
Thanks,
Charles
Comments
Now place timer
Every 1 second run to completion checked
--change attribute self.flasher to (self.flasher+1)%2
Next make a new rule that is outside the timer
When attribute self.flasher = 1
--display text
This should make the text come on and off. I'm not at my computer right now to double check but it should all be there.
i don't want to use a text from game salad..
I have made my own text in cinema 4D which i want to use..
I have made it into a character..
I have done the first part, it is just the rule afterwards that needs tweaking
Thanks
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Hi, @zCharles , and here's another way to do it:
Make a boolean called Flash
Rule: When Attribute scene.Flash is false
Timer: After 1 seconds
Change Attribute self.Color.Alpha to 0
Change Attribute scene.Flash to true
................
Rule: When Attribute scene.Flash is true
Timer: After 1 seconds
Change Attribute self.Color.Alpha to 1
Change Attribute scene.Flash to false
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
When I grab an actor I want a a particular tile to become alpha 100 and when released alpha 50
when I use interpolate what values should I uses 0 to 100 or 0 to 1?
if I constrain attribute even thats not working, I will try change attribute now and see how it goes.
well its not working for some reason. I am using it on an image tile.
edit: The interpolate method works great with 0 and 1 and o.5. Thanks
That way you don't need so many rules. Just my suggestion
Elfizm
My actor still doesn't flash, its ridiculous!!
It might be because i am horrible with it,
could you do a detailed description
Thankss
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
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