using text in an rpg game

digitalzerodigitalzero Member, BASIC Posts: 639
edited October 2012 in Working with GS (Mac)
right now im creating an action game that involves a lot of text... its going to be a side scrolling mario type of game but in the game there is giong to be a story... with the story its going to have their pictures right next to their text (so that you know who is talking) is there a way to do that without creating a change image thing... im figuring there has to be a better way because this is kinda crazy.... if there is a video for this can someone please direct me to it! thanks :)

Comments

  • carlblanchetcarlblanchet Member Posts: 755
    Use a table to write all your text in. then in the display text behaviour you connect it to the table cell value. also make an attribute that is put instead of choosing each row individually so that way when the attribute changes the row will change and so will the text. You can then make it when the player presses the bubble or character the attribute that controls which row changes to self+1.
  • digitalzerodigitalzero Member, BASIC Posts: 639
    so even with that how are you able to keep the text within a specified location... for example how you are able to keep a text in a box in photoshop... because i wouldnt want the text to go outside of the box that i want it in
  • carlblanchetcarlblanchet Member Posts: 755
    Separate rows of text ;)
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    edited October 2012
    You could possibly enable word wrap within a rectangular actor which is translucent or something like chat box at a specific location of the play area. But then of course you have to take note of the maximum lines it could display at any time.
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    Just did a demo , see if it's what you need.

  • gamesfuagamesfua Member Posts: 723
    @GLGAMES that story was epic. Right at the edge of my seat ;)
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    lolz.. i'm not a good story teller :P
  • digitalzerodigitalzero Member, BASIC Posts: 639
    @glgames THIS IS EXACTLY WHAT I NEED!!!!!!

    sorry so late on the response i didnt realize that you said anything
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    well better late then never.
  • genbugamesgenbugames Member, PRO Posts: 8
    edited November 2012
    This is very useful. Is each click advancing the scene or is there some other method of making the next text box appear?
  • genbugamesgenbugames Member, PRO Posts: 8
    I've decided to go with a table that has a number of rows and columns. This allows me to use a constraint to spawn images, stop music, start music, etc.
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