Is there an issue with Mac retina screens?
Vichama
Member Posts: 5
Hi, I was watching a tutorial on how to make a game and they made their background larger than the screen size they were using and said do X,Y,Z etc...but on the screen it showed the length of their screen. On my mac this doesn't happen, I can only se the edges of the platform that I am working on (iPad landscape) there doesn't seem any way to zoom out or look at other bits higher than the screen or to the right or left. I want to make a game that goes upwards so I need to put platforms etc higher than the screen in order for the player and camera to go up....but I can't seem to see or get to anyhting out of the ipad screen size?
I wondered if there was something that I was missing some sort of control or whether this was an issue with the mac retina as I had to set it do a downgrade mode in order to stop another glitch from happening where the ipad screen would go really small and I could see what I was working on.
Thanks
I wondered if there was something that I was missing some sort of control or whether this was an issue with the mac retina as I had to set it do a downgrade mode in order to stop another glitch from happening where the ipad screen would go really small and I could see what I was working on.
Thanks
Comments
1-Right Click on Gamesalad icon, select get info
2-tick box for "run in low resolution"
this is happening because the latest version is not compatible with the Rietna Display
I don't want the game to be limited to that size screen....I'd like to be able to go upward and upward. However I don't want it to be random or a wrapping background...I'd like to plan where the platforms are and what is going to be on them.
Also the with the "camera" I can't shrink it so it only sees a portion of the screen....it is always full screen. I can change the size of the gate but not the visible area....so the follow camera function is pointless as the camera never moves as it can see the whole screen.
Not sure if it is something that I am doing wrong or whether it is just an issue with running it in low res mode?
In the inspector you have two tabs, Game and Scene. Under the scene tab you can change certain things about the scene you are working on. You can change the size of the screen and the size of the camera.
Even with the camera control attached to my player I am still un able to get it to follow the player. But I can not push upwards or side ways further than the initial screen size.
You can then stretch or tile your back ground accordingly and you can plan where things are going to be rather than using a random function.
Hope this helps any one that wasn't aware of this function. Now on to solve the issue of the camera not following the actor.