2 issues: Crashes, and on screen controls jumping around
Hi all,
I have two main issues.
The first is that GS crashes A LOT. I'm sure it's because I have a lot of media, and can have a lot of instances of particular actors (30+) in the scene. Any suggestions on how to stop this happening (apart from the obvious of getting rid of a lot of media/actors)? I can't even get onto the media tab in the library without it crashing. Everything else works fine, though.
Secondly, I have some on screen arrow buttons that control the main character. They are set in their own layer above everything else, and are set to non-scrollable. In the working screen, they sit in the right place (lower left corner of the screen) but when testing they jump to sit in the center bottom of the screen. They are outside the camera boundaries (which have to be small in the game due to the way the character and other actors interact) but within the screen boundary. Am I missing something obvious? Why are they jumping around?
Thanks.
I have two main issues.
The first is that GS crashes A LOT. I'm sure it's because I have a lot of media, and can have a lot of instances of particular actors (30+) in the scene. Any suggestions on how to stop this happening (apart from the obvious of getting rid of a lot of media/actors)? I can't even get onto the media tab in the library without it crashing. Everything else works fine, though.
Secondly, I have some on screen arrow buttons that control the main character. They are set in their own layer above everything else, and are set to non-scrollable. In the working screen, they sit in the right place (lower left corner of the screen) but when testing they jump to sit in the center bottom of the screen. They are outside the camera boundaries (which have to be small in the game due to the way the character and other actors interact) but within the screen boundary. Am I missing something obvious? Why are they jumping around?
Thanks.