Collison problem for pixel explosion
I was trying Thirtbooth Pixel explosion.
The problem is when my actor is in between the collider shape, say its tiles or a big invisible collider, instead of bouncing randomly, the particles get stuck in between and fade way. So the blast effect never happens.
Can anyone help?
The problem is when my actor is in between the collider shape, say its tiles or a big invisible collider, instead of bouncing randomly, the particles get stuck in between and fade way. So the blast effect never happens.
Can anyone help?
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