There was a Tshirtbooth tutorial on game salad cook book, check it out.
Basic idea : is use a timer or attribute, say after 10 secs, you stop spawning by switching a boolean attribute off. So when it is true only then it spawns other wise not.
Or you can setup two attributes. When attribute 1 is true make 2nd attribute, say every sec it spawns 2 actors, so it keeps adding 2 every second, when it becomes 100, change the first attribute to false again.
@JValdovinos, inside the cannon create a rule that says: If attribute game.actors_spawned is ≦ than actor_spawn_limit then spawn actor. Inside the actor you are spawning have a rule that says Change Attribute: game.actors_spawned To game.actors_spawned+1. Hope this helps. If you have any questions just leave a comment.
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Basic idea : is use a timer or attribute, say after 10 secs, you stop spawning by switching a boolean attribute off. So when it is true only then it spawns other wise not.
Or you can setup two attributes. When attribute 1 is true make 2nd attribute, say every sec it spawns 2 actors, so it keeps adding 2 every second, when it becomes 100, change the first attribute to false again.
Cheers,