How to show screen when player finishes level?
I am using the cannon trigger template and i want to know how you show a screen that says LEVEL COMPLETE after you destroy all "bricks"?
Best Answer
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Braydon_SFX Posts: 9,273
You'd need an attribute (Integer or Index) and set that to how ever many blocks or bricks you have. Then, when you destroy a brick, do something like this:
Change attribute: game.HowManyBricks (the attribute you just created) to game.HowManyBricks-1.
Then, create a rule: When attribute game.HowManyBricks is 0, and when you still have ammo left, spawn your victory actor or level complete actor.
Hope this gives you a basic idea of what to do.
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