trying to resize iPad game to iPhone size

I used this method found here: http://forums.gamesalad.com/discussion/46372/just-one-step-to-convert-projects-between-all-platform/p1
and the DBA quick Resizer, and while they work for the GS Preview, the ad hoc GS camera origins need to be fixed. Am I doing something wrong, or do I really need to go in and change all my camera origins settings to match iPhone screens?

Comments

  • turbonovaturbonova Member Posts: 5
    I was wondering the same thing, have you figured it out yet?
  • KangavarkKangavark Member Posts: 62
    edited November 2012
    Yes, I went ahead and did exactly what zhongmincan posted
    Duplicate your game project that you currently have,
    then open up the copy project
    choose the target platform that you want (iPhone)
    then save and close the project.
    Right click the original project icon
    select "show Package contents", you will see a "scenes" folder right there,
    right click and Copy this scenes folder
    then go back and right click on copied project icon,
    click show Package contents,
    paste to replace the scenes folder with the one from the original project.

    I was able to run the newly re-sized clone project in GS preview AND on my iPhone using GS Viewer. It works flawlessly, and I didn't even have to change any camera settings or resize any actors. Took about 30 seconds total! However, I have not tried to publish yet...
  • CluvCluv Member Posts: 229
    Please post if it works. I re-sized mine manually using the DBA resizer and then tweaking what didn't look right. It was painstaking and frustrating because I had a lot of objects that were set in place through functions, but it would be interesting to see if this way works better.
  • KangavarkKangavark Member Posts: 62
    Well, I just submitted my iPhone version to Apple...fingers crossed
  • KangavarkKangavark Member Posts: 62
    hey @Cluv
    I just had to resubmit my app to Apple, but my recently converted iphone version works perfectly as an ad hoc, as I was able to test it thoroughly on my iphone. So, I'm optimistic it'll pass through apple.
  • CluvCluv Member Posts: 229
    Glad to hear. I'm sure it will!
  • KangavarkKangavark Member Posts: 62
    Final update: The iPhone version of my app Space Bacon Bulldog, is "ready for sale"!

    So there you go. Big thanks to @zhongmincan

    I did tweak the name of my app for iPhone to "Space Bacon Bulldog mini" since Apple does not allow multiple apps of the exact same name.
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