Building a physics system - ideas

I'm building a prototype for an app which will be physics(gravity) based. In a generic sense, I will have a pool full of boxes at the bottom of the screen, in which a conveyor or elevator will bring to the top, dropping them off, at which point they will cascade down some ramps into the pool again.

What I'm asking, is what would be a good method for achieving this? I'm planning on setting gravity to an unknown amount at some point. Is there a standard?

Should I build an elevator with actors that can physically pull the balls up without breaking their rules? Or would it be better to use commands like interpolate? Anyone have any experience with something like this?

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