Math serious problem.
DanielDoe
Member Posts: 307
I have some math problem. I have an object SHIP that travells in X and Y direction. What I want to do is to spawn another object when SHIP is in X,Y direction but not exactly in X and Y but anywhere near this position. For examle:
SHIP is in 400x600 position and I want to spawn MONSTER object when SHIP is in X=400 (+/- 20px) and Y=600 (+/-20px)
So the object will be spawned when the ship is in X=from 380 to 420 and Y= from 580 to 620 direction.
I hope that this is clear enaugh.
SHIP is in 400x600 position and I want to spawn MONSTER object when SHIP is in X=400 (+/- 20px) and Y=600 (+/-20px)
So the object will be spawned when the ship is in X=from 380 to 420 and Y= from 580 to 620 direction.
I hope that this is clear enaugh.
Best Answer
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gyroscope I am here.Posts: 6,598
@danielhalat
Hi, try something like the following:
Make two real attributes, let's call them ShipX and ShipY
Constrain Attribute ShipX to ActorShip.Position.x
Constrain Attribute ShipY to ActorShip.Position.y
Rule: When All ShipX =>380 and ShipX =<420 and ShipY =>580 and ShipY =<620
Spawn MONSTER""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
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