Can i start development before i make art and implement it later?

hey can i just start the game development with just stick figures and just wildly drawn (2 second) backgrounds and make a level with those and when i finish the level i can get the art and replace it with my character and proper made backgrounds ?

Comments

  • JayJayDJayJayD Member Posts: 48
    hi,
    this should be possible. Just work with placeholder actors. But could be hard to
    distinguish the actors when you're only using the white squares. But you could put a
    placeholder image in it and set the logic up. When you have your graphics just replace them and create the animations. For sounds as well.

    Justin
  • famekraftsfamekrafts Member, BASIC Posts: 834
    I would say no, because the images later might increase the app size and cause loading and lagging problem, and if that happens, you will have to handle the coding techniques from scratch again, thus completely redoing the whole game. Better put the graphics, see what the problems are and fix them as you go, instead of doing everything later.

    Just an opinion, even with my graphics, I have to make changes ten times. The lagging and loading problems might not be visible with placeholders but with real graphics, save your self the trouble of doing extra work.
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    It's up to you, really. I wouldn't develop a entire game with actor placeholders. I use GameSalad actors when I start developing a game, but it's only for 1 level, and basic game mechanics. Then I start bringing in art for the final game, and replacing the placeholders and start making levels.
  • RPRP Member Posts: 1,990
    edited November 2012
    Like SlickZero says, you can use placeholders, but it would be a good idea to get those early size and styles implemented early so that you can get a proper feel of the visual composition on the game. You will likely change things many times in the process. It's better to have a working model (even it if is only one scene/level), then incorporate those efforts throughout.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    I start with blocks for basic mechanics (movement, scene changes, etc)

    I'll throw in some art rips and random graphics to help flesh out the game while I'm designing the rest of the gameplay.

    Before I actually get into doing level design I get my graphics
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