GameSalad size when programming..

charliehgreencharliehgreen ArizonaMember Posts: 233
Hey,
I designed everything in PhotoShop at 960 x 640.
But once I open GameSalad to start creating the game, the images are too big for the screen.

Please tell me what I'm suppose to do?

Thanks!

Comments

  • charliehgreencharliehgreen ArizonaMember Posts: 233
    Bump!

    Please help..
  • stackpoolestackpoole Melbourne, Victoria, AustraliaMember, PRO Posts: 473
    edited November 2012
    you should change the size of the stage in the game..

    Go to the "GAME" tab, near the top, next to "SCENE" tab..
    and then go to ATTRIBUTES,
    you will see a whole lot of attributes..

    I forgot the name of which attributes you need to change,
    but its the ones that have 480x320..

    Change the two numbers to whatever 960x640 or 640x960

    hope you understand, as I am not on gamesalad now i cannot give you exact attrubte names!

    Sydney Swans 2014!!

  • charliehgreencharliehgreen ArizonaMember Posts: 233
    Thanks!
    this worked, my graphics look sharp now. But!
    My buttons are super off for example.

    I make and add a button on the "Start" word on my screen, but I have to click way below it for it to find it.

    Grrrr come one. Why can't GameSalad just make it fit the images from start.

    Can someone please get me on the right track.

    Ok my images are made in 960 x 640 (Like they're suppose to be).

    But once I get inside GameSalad I have to change so many numbers (According to what I read in the forums).

    But when I do that, it messes up everything.... Please help!!!!!!!!
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    Did you check the box that says "resolution independence" in the home section?
  • charliehgreencharliehgreen ArizonaMember Posts: 233
    @SlickZero Yeap

    I did everything correct, I can't get this right for some reason. I don't get why we have to photoshop in 960 x 640 if that's not what GameSalad accept by default.

    It's confusing!!!!
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