Creating a maze with collision in GS - best practice?
ljsvenson
Member Posts: 8
Hi,
I made a maze in illustrator and want to recreate it in GS. Is there a quick way to do it? Now I import it as a drawing in GS and start building it from scratch with square collision objects. That alone takes time but I also have to change the width or height via the attribute editor because I can't give the collision squares the thickness I need by just dragging. So any tip is welcome. Thx.
I made a maze in illustrator and want to recreate it in GS. Is there a quick way to do it? Now I import it as a drawing in GS and start building it from scratch with square collision objects. That alone takes time but I also have to change the width or height via the attribute editor because I can't give the collision squares the thickness I need by just dragging. So any tip is welcome. Thx.
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Concerning the adjusting of the actors, you can change the size by grabbing the circles on an actor and drag them to the size you want to. But there's a "dragging" limit (24x24). So if you want your actor smaller, you have to edit the attributes of the actor.
@bjandthekatz: Thx!